VFX Artist


A VFX Artist needed to work on FX for characters and their skills for a semi-realistic, darkish fantasy game (Blizzard inspired).

In addition to the technical skills of creating effects, we’re looking for someone who has the artistic sense, “feels the character” and does not need a super-precise concept before starting work.




  • Designing unique VFX for characters and their skills
  • Creating diversified VFX for environment, UI and potentially others
  • Collaborating with the creative team on the role of VFX in character presentations
  • Working together with the Art Director and the VFX lead to establish a consistent VFX style in the project
  • Creating VFX in accordance with the adopted stylistics of the project


  • Ability to independently design interesting and dynamic effects
  • Experience in creating VFX in a game engine (ideally in Unity, but experience with other engines is sufficient)
  • Communicative Polish


  • 100% remote work
  • Alternatively, hybrid or on-site in Katowice, Poland is also possible
  • Core hours: 10:00-15:00 CET
  • Development budget
  • Sports card (Multisport), private medical care
  • They provide equipment


It’s a mobile games studio specializing in hidden object and mobile role-playing games that they’re publishing independently. Currently transitioning their entire portfolio to a free-to-play mode. They champion a flat structure, giving lots of creative autonomy, and ownership among their team, placing high value on trust and craftsmanship.


Size of the studio: around 100

Work mode: Remote

Office locations: Katowice, Poland

Platform: Mobile, PC

Game Engine: Unity, proprietary engine